2017年4月10日星期一

2016年9月11日星期日

2016年5月6日星期五

Creature Fight

Creature Fight from Kam Kok Chian on Vimeo.

It been a long time since I'd updated my blog and my personal work, here is my latest animation test! Enjoy! Hope I am free to post some WIP in the future :)

2014年3月21日星期五

Bill the hair stylist


Bill the hair stylist progression shot from Kam Kok Chian on Vimeo.
Hey folk! is been awhile I updated this blog recently listen Feb 11 second club sound, it pretty fun, so I decided to give it a try! here is some progression when I worked on this work

here is some drawing that one of my animator fren ( Levinh ) at The Monk Studio help on me, he is really talented animator, I've learn a lot from him, my animation cant push this far witout his help on me, his idea is want me to push the pose more, make the acting more simple and easy, and my weakest point is about timing and spacing :(  still learning on my way!!


here is some of my workflow when I work on this shot firstly I will take many times of video ref to try get into character, dont be shy, just keep your cam recorder on, and act whatever you feel like the character will be, eventually your acting will get into character, so I choice the clip that I think is suitable for this dialog, and I ready to animate!!

in blocking, I just mainly block story telling pose, don't care about inbetween, slow in out, just make the idea work first! after confirm all my story telling poses, I will use tween machine to help me get the inbetween, I like to use stepped mode, I got some friend like to use splined, it easy and quicked, but I like to block every frames by my hand without computer help me for " free inbetween " , to make sure I keep on track which is the leading part and what drag behind, and track every arc as possible, I will start adjust graph editor in this phrase, yeah, still in stepped mode, this is what I learn from Levinh at The Monk! I like this method a lot!!because when I turn into splined, I know I wont get into big surprised/trouble!


 after that I turn to spline, but usually I will convent into auto tangent, and I start to clean up my graph to make the action more flow, because I put many effort in blocking stage, so I just need to polish the curve to make it more appealing

that's all how I work on this shot! hope you find out it is useful!! have a nice day!!

2014年2月1日星期六

2013年5月10日星期五

11 second club April 2013

11 second club April from Kam Kok Chian on Vimeo.

Resposible in : Animation, Modelling, Texture, Render and Compositing
Rig : iAnimate
my 11 second April entry


Really glad can get 4th place out of 267 entries :)

2013年3月3日星期日

2012年2月22日星期三

Updated!!!

My video ref :))) don't be shy acting in-front at camera, it really helpful!!



My blocking plus with more breakdown

2012年2月14日星期二

Happy Valentine day



Using sketch book pro from IPAD 2
just a rough sketch for my dear

happy valentine day to all of you :)))

2012年1月11日星期三

2010 Top Animation Blog Award

Just found a great link


2010 Top Animation Blog Award
http://www.onlinecomputersciencedegree.com/features/animation/

a lot of great blog here :))
enjoy

2011年12月29日星期四

Carlos and Shawn seminar




Hey guys
I just attended Carlos and Shawn seminar last month
it was a great experience for me
if anyone don't no who is Carlos and Shawn
here is a short introduction

Carlos Baena
Founder of Animation Mentor and PIXAR animator

Shawn Kelly
Founder of Animation Mentor and ILM lead animator

if you guys want know more can try google them :)
their talk is really inspired me
I learn a lot of things in 3 days, from basic foundation to advanced acting
both of them was really funny, I just can't believe I can meet them face by face :)))))


here some notes I drop down from the seminar that I found really useful for me

Animation Workflow

Pass one
- Timing/ clarity
- Main pose and breakdowns
- Pantomime /body language
- Rough eyes animation
- Emotional beats

Pass two
- Jaw animation
- Finish any remaining breakdown
- Offset action from one another
- Successive breaking joint
- Suggest overlap
- Rough key facial expressions ( main basic )

Pass three
- In-between poses
- Finger and toe animation
- Refine prop animation ( interactive with finger )
- Adjust and refine arcs
- Finished overlapping action
- Begin refining eye animation ( blink and eyes dart )

Pass four

- Facial animation
- Lip-sync
- Muscle animation
- Hair or cloth animation

the greatest thing for me is I get my demo reel review by both of them!!
from current PIXAR and ILM animator!!! really thanks to them and The One Academy

here is some picture from Seminar






Guess what ?
I found Wall E during my KL trip :))
really cute with remote control

2011年12月26日星期一

Happy 2012

Hey!!
It's been a time I updated my blog
just really busy for my animation work!!!
2011 almost end, I'd make my big change in this year
from lead rendering switch my path to animator
is a tough decision, but I'll not regret what I'd been doing right now :)))
learn a lot of stuff from all the experts, get to know a lot of friends who really passion in animation all around the world, their work just inspired me to keep forward!!!

really looking forward to 2012!!!
and my 1st job of being an animator!!

here is my acting practice when I in free time
here is my planning

Here is my thumbnails, just some acting choices
after final my acting choices, grab a camera and start shoot video reference
planning stage always important
I know some companies and students who always skipped this stage and jump into 3D
guess what~ the result will be really bad

50% planning and 50*% animate



so here is my blocking pass 1
just some story-telling key poses and some breakdown
in stepped mode without any transition

so here is it,
right now I'm still fixing this shot
hopefully can done in time

Happy Christmas and Happy new year to everyone,
have fun :)))

2011年8月9日星期二

Planning for Animation


my thumbnails for my animation

Disney 9 old men said before
use half of your time planning, half of your time animate


Planning is very important in Animation
some people just skip this stage, just open Maya or others 3D software start animate
in the end you will got a lot of PROBLEMSSSS

use half of your time planning, half of your time animate
what is this mean ?
if you got 1 week to finish your shot
use 3-4 days for planning

if you got 1 day to finish your shot
use 4-5 hour for planning


What is planning, planning can divide to 4 part
-thumnails

a lot of PIXAR or big studio animator like to use this way for planning, just some quick sketches for your golden story poses, no need be perfect drawing, but you can understanding all the communication poses

-Pencil test

Dreamwork Animator Jason Ryan workflow, he using flip book draw all story-telling keys and adjust timing, once your finalize your pose and timing, export it as jpg seq, import in Maya, this save you a lot of time, my favorite planning workflow

Video Reference

Shooting video reference is very important, some animator can't draw, so they just shoot video ref as a guideline , how to use video ref correctly ? normally my way is open your video in quick time, scroll timeline frame by frame, if the feet got contact with ground consider 1 story telling poses, find out all your key poses in video ref, sketches it and transfer all the poses in 3D


X-sheet

this is the sheet given my director or supervisor, normally they already plan all the timing in sheet, as a animator you just follow their timing in X-sheet, nowadays some studio still using x-sheet for planning

2011年8月6日星期六

Exaggeration



Is been a long time I din't write my new post
I was quite busy these day
Just quit my job as render artist
is time to pursue my dream
become a full time professional ANIMATOR !!!!

I'll start share some tips and tricks that I know
today I just read " Illusion of life "
which I bought last few month ago :p
got a very useful tips which everyone always get wrong
EXAGGERATION 1 of the 12 animation principles by Disney nine old men
when we think about exaggeration
we always try to distort character, put more squash and stretch
which is ok, but don't overdone
squash and sketch we must feel it rather than see it
my suggestion for stretch and squash, better keep in 2 frames in your animation
even just 2 frames, but audience still can feel it

exaggeration in the definition of nine old men is exaggerate attitude !!

sad make sadder
happy make happier
heavy make heavier
angry make angrier


in case of distort character , try exaggerated more character personality and attitude
make your character more appealing

this what I got today
strongly recommend you guys grab this book

http://www.amazon.com/ILLUSION-LIFE-DISNEY-ANIMATION/dp/0786860707/ref=sr_1_1?ie=UTF8&qid=1312642560&sr=8-1

2011年6月22日星期三

Animation Collaborative

http://www.animationcollaborative.com/

it gonna have a website, really looking forward to it!!!

2011年5月31日星期二

Animation tips

add dirt in your animation
http://spungella.blogspot.com/2009/08/dirt-controlled-sloppiness.html

keys-to-getting-job
http://academyanimation.blogspot.com/2007/10/keys-to-getting-job-by-pamela-k.html

best-of-spungella
http://spungella.blogspot.com/2008/06/best-of-spungella.html

acting-reference
http://academyanimation.blogspot.com/2008/02/acting-reference.html

2011年2月19日星期六

BoBoiBoy's room


Hey guys
is very excited to inform you guy our series animation are going to be launch at March on local TV
yeah
this is 1 of the screen shot from BoBoiBoy
I handle the bg design, texture, lighting and rendering :)
gogogo

feel free visit our website http://www.animonsta.com/

2011年2月5日星期六

BoBoiBoy Teaser HD



Hey guys
long time din't upgrade my blog
this is a teaser for BoBoiBoy
I do comp and effect part
will be busy till March
see ya

2011年1月10日星期一

Orange

just simply design an orange using photoshop. because my friend said my face look like orange with 3 dot ==
so what do you think? LOL

2010年10月24日星期日

Caveman's lunch


Caveman's lunch from kokchian on Vimeo.


Finally, I upload my fyp to vimeo~ pls enjoy^^


2010年8月11日星期三

Poster lunch of caveman



It been a long time I dint updated for my fyp
cos i nid redo some of my shot
officially i not a student since August
nw this is a poster for my fyp
hope u guy like it~

2010年2月20日星期六

Caveman walk cycle



Yeah, done rigging, thx Zhubir n Safwan helping me at rigging^^
this is test animation for my caveman
Pls view at HD

2010年2月10日星期三

2010年2月2日星期二

Prop and setting for FYP

An experiment for my tree and texture
1st experiment the result come out like this


my conclusion for this images is the leaf look weird, and look flat, overall feel I think is ok for this stage, sky will later edit in AE and do some composting

So another experiment
I use more leaf, different size and color and try to blend it
the result looks good



so this tree will be my final images
still will do some adjustment when in production
next~ texture rock and add more grass


P/S spend my whole nite for arranged the leaf ><, is time to get some rest ZZZZZZzzz

2010年1月28日星期四

2010年1月26日星期二

Army 3D character








my army 3D design
still have to adjust a bit of head part
thanks Yp and Safwan guide for character modeling and texture~

2010年1月19日星期二

FYP props modelling







another sleepless nite @@
just for the crit today
overall ok~
same render setting~ final gather and using area light create soft shadow
no time for new render setting ><

1st stage of props modeling
will refine it whn free

ps: high resolution images~ pls enlarge to view^^

2010年1月6日星期三

Thailand trip








went a trip to Thailand with family
at Pattaya beach~
click image to enlarge~

2009年12月22日星期二

Rendering test




Using Maya final gather doing some rendering test during my training at company
try to create realistic chair surface
the result is quite OK for me
used to using HDRI created realistic shine surface
but I found using blinn material and final gather can achieve same result but less rendering time
maybe next time can study more about final gather~

credit goes to http://animonsta.com/

2009年12月15日星期二

Caveman's lunch animatic



Finally for last crit of this sem is over^^
use about 2 weeks for my animatic
overall i think ok but the timing and audio still hv to fix
software have been using for this animatic is AE, PR and PS

2009年11月22日星期日

Background color test






using some warm and cold color to testing my bg mood

Proses of concept art




2009年11月19日星期四

James john character profile

who am i?
u sure wanna know?



my name is john~ James john
look familiar?
ya~James bond is my father idol
so he gave me this name
well
i quite like this name actually
cos James bond is my idol too
so I decided join army team to protect my country just like he does
look very mighty rite
but i am the weakest in my team ><
this is my self photo whn I join army team





smoke?
ocos I like smoke
smoke is my second life~
I dun like this pic
ya~
the gun is too small
u think that suit my body shape?
><
whn I ask for bigger gun they just run out of gun
do u believe it?
a big army camp only gt small gun?
wat the hell~#%&#$
who wan carry a "small"gun to face enemy??

wanna know me more?
just stay tune
c ya

2009年11月17日星期二

Michael Jackson RIP




you was my idol
your music wil live 4ever


color testing~
i think black is more suitable ~
hehehe

smooth criminal~

Rate me ~